


It’s nothing revolutionary – think of the Atari arcade classic Battlezone and you’ve mostly got it figured out – but the controls are responsive and it’s easy to lead your shots to chip away at retreating enemy forces. I think it’s great to have a game set in the first Gulf War since there aren’t many that do so, but there has to be something they could have done to make Super Battletank work with the limits of the platform.įortunately, blowing stuff up manages to redeem the game a bit. You have to use the map to orient yourself because everything looks the same and the view distance is very short enemies will be firing on you the moment they pop up on your radar. The sand is represented by alternating stripes of light and dark brown, which results in you being unable to tell if you’re going forward or backward and at what speed without looking at a tiny dial in the left quadrant of the cockpit. But the miles and miles of desert the game takes place in looks awful in the tiny viewport. To its credit, Super Battletank has a cool cockpit view which is novel on the Super Nintendo and very well may have been impressive at the time.

The quote on the cover of Garry Kitchen’s Super Battletank: War in the Gulf is adorable: “…looks so real that you’ll wonder if it’s Super NES or CNN.” Thank you, Nintendo Power. Approximate Release Date: JGenre: Tank simulation Developer: Absolute Entertainment Publisher: Absolute Entertainment
